Academic Catalog

LINC 82C: CREATING INTERACTIVE MEDIA FOR INSTRUCTION

Foothill College Course Outline of Record

Foothill College Course Outline of Record
Heading Value
Effective Term: Fall 2026
Units: 3
Hours: 3 lecture per week (36 total per quarter)
Advisory: Basic skills using standard computer systems and internet-based technologies.
Degree & Credit Status: Degree-Applicable Credit Course
Foothill GE: Non-GE
Transferable: CSU
Grade Type: Letter Grade (Request for Pass/No Pass)
Repeatability: Not Repeatable

Student Learning Outcomes

  • Embed interactive media for use by learners in a learning management system
  • Utilize instructional design principles to create an instructional video

Description

This advanced course in creating interactive media for instruction continues the coursework of LINC 82A and LINC 82B and provides the depth of skills and knowledge needed for making online learning media that includes interactive components, such as instructional video, multimedia, game-based learning, graphical user interface design, interactive tutorials, and embedding collaborative elements in websites or learning management systems. Students interested in the study of instructional design and technology will develop an inclusive, accessible project that incorporates culturally responsive design for either education or business learning contexts.

Course Objectives

The student will be able to:

  1. Define levels of instructional interaction
  2. Create online interactive games and activities for learners
  3. Create online interactive assessments for learners
  4. Utilize instructional design principles to create an instructional video
  5. Apply the concept of flipped learning
  6. Create a plan for flipped learning environment in the classroom
  7. Embed interactive media in a website and collaborative online documents
  8. Embed interactive media for use by learners in a learning management system
  9. Explore the pedagogy behind game-based learning
  10. Explore several tools for game-based learning

Course Content

  1. Levels of instructional interaction
    1. Level 1: Passive - no interaction
    2. Level 2: Limited interaction
    3. Level 3: Moderate interaction
    4. Level 4: Simulation and game-based learning
  2. Online interactive games and activities
    1. Learner objectives
    2. Format
    3. Content
    4. Online tools
    5. Hosting platform
  3. Online interactive assessments
    1. Learner objectives
    2. Reliability, validity, and cultural fairness (bias mitigation)
    3. Format
    4. Content
    5. Online tool
    6. Hosting platform
  4. Instructional video
    1. Learner objectives
    2. Instructional sequence of content
    3. Format
    4. Screencasting
    5. Screen shots and images
    6. Video
    7. Captioning, hosting platform, and embedding for accessibility
  5. Understand flipped learning
    1. Individualized/personalized learning
    2. Interactive learning environment
  6. Plan for flipped learning
    1. Inclusive, interactive learning environment (culturally responsive collaboration)
    2. Instructor and student roles
    3. Use of time
    4. Technology
    5. Instructional content
    6. Ongoing assessment
  7. Embed interactive media - website and documents
    1. Enhanced instruction
    2. Personalized learning
    3. Technical aspects
  8. Embed interactive media - learning management system
    1. Enhanced instruction
    2. Personalized learning
    3. Technical aspects
  9. Game-based learning - pedagogy
    1. Collaborative problem-solving
    2. Divergent thinking
    3. Creativity
  10. Game-based learning - tools
    1. Print-based
    2. Electronic
    3. Online

Lab Content

Not applicable.

Special Facilities and/or Equipment

When taught via the internet: Students must have current email accounts and/or ongoing access to internet-capable computers or tablets.

Method(s) of Evaluation

Methods of Evaluation may include but are not limited to the following:

Designing and developing an interactive online instructional project
Presenting the product or project to peers, capturing feedback, and using it to revise the product or project
Making constructive contributions to class discussions and peer review feedback

Method(s) of Instruction

Methods of Instruction may include but are not limited to the following:

The student will engage with course concepts through multimodal instructional materials offered in accessible formats, supplying multiple means of representation
The student will observe instructor-guided demonstrations and then apply skills using a modality of their choice (e.g., digital, visual, or written), providing multiple means of action and expression
The student will co-construct knowledge by participating in synchronous or asynchronous discussions, peer feedback, and collaborative activities that honor diverse cultural and linguistic assets, ensuring multiple means of engagement

Representative Text(s) and Other Materials

Miller, Carrie Lewis, Odbayar Batsaikhan, Yilin (Leon) Chen, Elizabeth Pluskwik, and Jeffrey R. Pribyl. Game Based and Adaptive Learning Strategies (OER). 2021.

Instructor-assigned notes, materials, and resources, including instructional materials, open education resources, multimedia, and websites.

Types and/or Examples of Required Reading, Writing, and Outside of Class Assignments

  1. Writing assignments include a major course project and multiple developmental projects, online discussion response, and critical analysis of peers' educational projects.
  2. Outside assignments include conducting project development, writing the instructional plan, reading, and developing the project through an iterative process.

When taught online these methods may take the form of video, audio, animation, and webpage presentations. Writing assignments are completed online.

Discipline(s)

Instructional Design/Technology