LINC 79C: EDUCATIONAL EXPLORATION THROUGH IMMERSIVE MEDIA
Foothill College Course Outline of Record
Heading | Value |
---|---|
Effective Term: | Summer 2024 |
Units: | 2 |
Hours: | 2 lecture per week (24 total per quarter) |
Advisory: | Basic computer skills and knowledge of Macintosh or Windows operating systems; basic skills and knowledge using web browsers, email, bookmarking, searching, and downloading; this course uses VR headsets and hand controllers as part of instruction. |
Degree & Credit Status: | Degree-Applicable Credit Course |
Foothill GE: | Non-GE |
Transferable: | CSU |
Grade Type: | Letter Grade (Request for Pass/No Pass) |
Repeatability: | Not Repeatable |
Student Learning Outcomes
- Research opportunities for educational exploration provided by immersive media technologies.
- Design and develop standards-based educational tours using immersive media technologies.
Description
Course Objectives
The student will be able to:
- Identify opportunities for educational exploration provided by immersive media technologies
- Evaluate and analyze a variety of educational applications and experiences that use immersive media to explore historical, geographical, and scientific topics
- Demonstrate and explain the potential of immersive media technologies to enhance the educational experience
- Design and develop standards-based educational tours using immersive media technologies
- Share immersive media projects with others for feedback and revision
Course Content
- Immersive media for educational exploration
- Definition of immersive media and its various types
- Overview of immersive media technologies that support educational exploration
- Examples of educational applications and experiences that use immersive media for exploration
- Analysis of applications
- Exploration of applications by subject
- Geographical
- Historical
- Scientific
- Evaluation and analysis using pedagogical frameworks and curricular standards
- Educational project examples and case studies
- Assessing the educational impact of immersive media experiences
- Potential benefits and limitations of applications and technologies
- Exploration of applications by subject
- Standards-based educational tours
- Tour building software and hardware
- 360 photography and curation
- Best practices for interactivity and educational content integration
- Sharing and formatting for different interfaces and technologies
- Virtual reality
- Augmented reality
- Web browser
- Mobile device
- Evaluation and revision
- Project sharing and iterative testing for feedback and revision
- Revision of immersive media projects based on feedback
- Plans for integration of projects into educational curriculum
Lab Content
Not applicable.
Special Facilities and/or Equipment
2. When taught via the internet: Students must have current email accounts and ongoing access to computers with web browsing capability and internet access. Students will need VR headsets for this course. Headsets can be borrowed at no cost if needed.
Method(s) of Evaluation
Developing a standards-based immersive media educational tour project
Presenting the project to peers for feedback
Making constructive contributions to class discussions
Providing peer reviews to other class members showing their own understanding of the class content
Method(s) of Instruction
Lecture presentations delivered in student-centered learning style, during which students take notes, follow demonstrations, or complete an activity
Facilitated discussions of live presentations, readings, or collaborative activities in virtual learning environments
Student presentations in small group and whole class situations
Representative Text(s) and Other Materials
Bernardou, Agiatis, and Anna Maria Droumpouki. Difficult Heritage and Immersive Experiences. 2022.
Instructor-assigned notes, materials, and resources, including instructional materials, open education resources, multimedia, and websites.
Types and/or Examples of Required Reading, Writing, and Outside of Class Assignments
- Reading assignments include analysis of texts, selected examples, and student projects
- Writing assignments include a course project and multiple developmental projects, reflections, discussion responses, and peer feedback on projects
- Outside assignments include project planning and development, participation in online peer collaboration activities, and project development through an iterative process
When taught online, these methods may take the form of multimedia and web-based presentations. Assignments will be submitted online as well.