LINC 402: BASIC MAKERSPACE SKILLS II
Foothill College Course Outline of Record
|Effective Term:||Summer 2021|
|Hours:||60-360 hours laboratory total per quarter.|
|Advisory:||Basic computer skills and knowledge of operating systems; familiarity using web browsers, email, bookmarking, searching and downloading.|
|Degree & Credit Status:||Non-Degree-Applicable Non-Credit Course|
|Grade Type:||Non-Credit Course (Receives no Grade)|
Student Learning Outcomes
- Demonstrate basic tool safety and functions.
- Develop a prototype utilizing basic concepts and equipment skills.
The student will be able to:
A. Identify specific machines typically found in makerspaces and their usage.
B. Demonstrate specific use cases and safe operation of specific tools/machines.
C. Demonstrate tool/machine knowledge required to use the tool/machine effectively, including the creation of digital files required by the machine.
D. Identify tool/equipment uses in hobby, prototyping, and industrial environments.
This course will encompass several makerspace areas, focused on safety, computing, and electronics.
A. Basic machine safety (machines not covered in LINC 401)
B. Basic tool functions and work products
C. Safety procedures and use processes
D. Sample project ideas and demonstrations
E. Uses in hobby, prototyping, and industrial contexts
F. Basic computing concepts
1. Basic connections to electrical (battery/AC power) sources, including ground and safety precautions
2. Uses of small computers in simple contexts, including the connection of sensors and other peripherals to increase functionality
3. Demonstrate the use of small computers in daily life, including devices connected to the internet
4. Uses in hobby, prototyping, and industrial contexts
G. Basic electronics
1. Understanding of basic electrical concepts, including the connection of power to devices through batteries or AC power
2. The use of a multimeter to test electrical voltage from a battery or AC power and continuity of wires/circuits/connections
3. Basic knowledge and use of electrical components, including transistors, capacitors, and resistors
4. Demonstration of the basics relating to circuits and soldering
5. Uses of electronics in hobby, prototyping, and industrial contexts
A. Practice using advanced makerspace machines and tools for different projects and purposes.
B. Practice machine care and maintenance procedures, including safe operation of all machines.
C. Practice applying computing and electronics concepts to meet varying project requirements.
Special Facilities and/or Equipment
Method(s) of Evaluation
Student participation in digital badging activities
Demonstration of required tool/equipment knowledge and the use of digital tools to interact with tools and equipment
Demonstration of required skill to appropriately and safely use tools and equipment
Documentation of work products using digital tools, including desktop computers, software, and cameras
Method(s) of Instruction
The student will be listening actively to lecture presentations delivered in student-centered learning style by taking notes, following demonstrations, or completing an activity
The student will be participating in facilitated discussions of live presentations, readings or video presentations
The student will be presenting in small group and whole class situations
Representative Text(s) and Other Materials
Dougherty, Dale, and Ariane Conrad. Free to Make: How the Maker Movement is Changing our Schools, our Jobs, and our Minds. 2016.
Hirshberg, Peter, Dale Dougherty, and Marcia Kadanoff. Maker City: A Practical Guide for Reinventing our Cities. 2017.
Instructor-assigned notes and materials
Types and/or Examples of Required Reading, Writing, and Outside of Class Assignments
A. Example reading assignment: Students will read, both in print and online, manuals and instructions relating to the appropriate and safe operation of a tool. Additionally, there will be written material which will accompany either video or direct instruction.
B. Example writing assignments: Students will write responses to questions regarding the appropriate use of a tool, as well as describing specific use cases in hobby, prototyping, and industrial settings.