LINC 401: BASIC MAKERSPACE SKILLS I
Foothill College Course Outline of Record
|Effective Term:||Summer 2021|
|Hours:||60-360 hours laboratory total per quarter.|
|Advisory:||Basic computer skills and knowledge of operating systems; familiarity using web browsers, email, bookmarking, searching and downloading.|
|Degree & Credit Status:||Non-Degree-Applicable Non-Credit Course|
|Grade Type:||Non-Credit Course (Receives no Grade)|
Student Learning Outcomes
- Demonstrate basic makerspace equipment functions and uses.
- Develop products from concept to drawing to prototype.
The student will be able to:
A. Demonstrate specific use cases and safe operation of specific tools/machines.
B. Demonstrate tool/machine knowledge required to use the tool/machine effectively, including the creation of digital files required by the machine.
C. Show documentation of work products and prototypes that clearly demonstrates safety and knowledge of specific tools/machines.
This course will encompass several makerspace areas, focused on safety, basic machine usage, hand/power tool safety and prototyping.
A. Basic makerspace safety
1. Basic makerspace functions and work products
2. Safety procedures and use processes
3. Sample project ideas and demonstrations
4. Uses in hobby, prototyping, and industrial contexts
5. Acknowledgement of makerspace policies, procedures, and information
B. Basic machine usage (laser cutter, vinyl/paper cutters, sewing/embroidery)
1. Knowledge of tool usage and work products that can be created
2. Basic safety precautions while operating the machine
3. Knowledge and ability to use digital tools and files to create work products
4. Demonstration of basic machine operation in the presence of makerspace staff
C. Hand/power tool safety
1. Understanding the difference between hand/power tools and the appropriate usage the variety of tools available in the makerspace
2. Preparing the work area so that the hand/power tool can be used appropriately and safely
3. Knowledge of individual tool capabilities and uses
4. Demonstration of use of a hand/power tool in the presence of makerspace staff
1. Development of work products from concept to drawing/digital file
2. Development of low/no cost prototype to develop a proof of concept
3. Transferring design concepts from analog to digital format, so that they can be shared
4. Documentation of products created demonstrating safety and proper techniques for usage
A. Practice using basic makerspace machines and tools for different projects and purposes.
B. Practice design thinking and prototyping to meet varying needs and goals.
Special Facilities and/or Equipment
Method(s) of Evaluation
Student participation in digital badging activities
Demonstration of required tool/equipment knowledge and the use of digital tools to interact with tools and equipment
Demonstration of required skill to appropriately and safely use tools and equipment
Documentation of work products using digital tools, including desktop computers, software, and cameras
Method(s) of Instruction
The student will be listening actively to lecture presentations delivered in student-centered learning style by taking notes, following demonstrations, or completing an activity
The student will be participating in facilitated discussions of live presentations, readings or video presentations
The student will be presenting in small group and whole class situations
Representative Text(s) and Other Materials
Dougherty, Dale, and Ariane Conrad. Free to Make: How the Maker Movement is Changing our Schools, our Jobs, and our Minds. 2016.
Hirshberg, Peter, Dale Dougherty, and Marcia Kadanoff. Maker City: A Practical Guide for Reinventing our Cities. 2017.
Types and/or Examples of Required Reading, Writing, and Outside of Class Assignments
A. Example reading assignment: Students will read, both in print and online, manuals and instructions relating to the appropriate and safe operation of a tool. Additionally, there will be written material which will accompany either video or direct instruction.
B. Example writing assignments: Students will write responses to questions regarding the appropriate use of a tool, as well as describing specific use cases in hobby, prototyping, and industrial settings.