GID 68B: VIRTUAL REALITY GAME DESIGN
Foothill College Course Outline of Record
Heading | Value |
---|---|
Effective Term: | Summer 2023 |
Units: | 4 |
Hours: | 3 lecture, 3 laboratory per week (72 total per quarter) |
Degree & Credit Status: | Degree-Applicable Credit Course |
Foothill GE: | Non-GE |
Transferable: | CSU |
Grade Type: | Letter Grade (Request for Pass/No Pass) |
Repeatability: | Not Repeatable |
Student Learning Outcomes
- Conceptualizing a VR game, including an interface, environment, and/or character.
- Proficiency with industry standard game software to prototype a virtual reality game
Description
Course Objectives
The student will be able to:
- Explain the difference between virtual reality (VR) games and video games
- Describe how a player interacts with a VR game
- Conceptualize a VR game
- Create a VR game interface
- Build a 3-D game environment
- Animate a 3-D character
- Use industry standard game software to prototype a virtual reality game
Course Content
- Compare virtual reality (VR) games and video games
- Playing VR games
- Sources of inspiration
- What game genres work with VR
- The importance of presence
- User interface in VR games
- Human computer interaction
- First person vs. third person
- Stereoscopy
- VR worlds
- Movement
- Free roaming
- Vehicular
- Tracking
- 3-D game mechanics for VR games
- 3-D assets for VR games
- Making assets with 3-D modeling software
- Exporting assets from 3-D modeling software
- Acquiring existing assets
- Animating 3-D assets
- Creating worlds
- Walkthroughs
- 360-degree media
- Building VR games with game software
- Unity
- Unreal
- Others
Lab Content
- Comparing virtual reality (VR) games and video games
- Exploring VR game genres
- Experimenting with VR devices
- Computer skills for creating 3-D models
- Importing 3-D models
- Computer skills for animating 3-D models
- Computer skills for creating worlds
- Computer skills for assembling VR games
Special Facilities and/or Equipment
2. An integrated or separate facility with student workstation configurations to include hard drives, color monitors, mice, keyboards, and software.
3. When taught via Foothill Global Access: on-going access to computer with JavaScript-enabled internet browsing software, media plug-ins, and relevant computer applications.
Method(s) of Evaluation
Projects
Computer assignments
Collaborative student work
Oral presentations
Method(s) of Instruction
Lectures on technical and theoretical concepts in virtual reality game design
Demonstration of virtual reality hardware
Group discussions that address the creative problem solving process
Presentation and in-class discussion of assets and prototypes
Demonstration of virtual reality game software and technique
Representative Text(s) and Other Materials
Linowes, Jonathan. Unity Virtual Reality Projects. 2015.
This text is older than the suggested "5 years or newer" standard, but it is still the best choice for this course.
Types and/or Examples of Required Reading, Writing, and Outside of Class Assignments
- Weekly reading assignments from text and outside sources ranging from 30-60 pages per week
- Review of handouts and relevant reading material
- Research and planning of individual creative projects
- Project progress reports