GID 55: USER EXPERIENCE (UI/UX) DESIGN
Foothill College Course Outline of Record
Heading | Value |
---|---|
Effective Term: | Summer 2023 |
Units: | 4 |
Hours: | 3 lecture, 3 laboratory per week (72 total per quarter) |
Degree & Credit Status: | Degree-Applicable Credit Course |
Foothill GE: | Non-GE |
Transferable: | CSU |
Grade Type: | Letter Grade (Request for Pass/No Pass) |
Repeatability: | Not Repeatable |
Student Learning Outcomes
- Design Application
- Design Theory
Description
Course Objectives
The student will be able to:
- Create prototypes of mobile, tablet, and web user experience designs, based on industry user experience design principles
- Critique existing user experience designs
- Design effective and usable mobile, tablet, and web applications
- Explain mobile, tablet, and web application design decisions, based on the solid user experience design principles
- Use industry standard user experience design processes and tools for prototyping
Course Content
- Overview of user experience design (UX) and user interface design (UI)
- The difference between UX and UI
- The role of user experience design
- The UX process
- User research
- Defining demographic
- Interviews
- Personas
- Information architecture/mental models
- User scenarios
- Use cases
- Taxonomy
- Workflow diagrams
- Strategies
- Wireframes
- Design principles
- Sketches
- Site maps
- Content hierarchy
- Personalization
- Prototyping
- Interface design
- Usability testing
Lab Content
- User research
- Interview techniques
- Personas
- Workflow diagrams
- Sketches
- Site maps
- Wireframes
- Prototyping
- Testing
Special Facilities and/or Equipment
2. An integrated or separate facility with student workstation configurations to include hard drives, color monitors, mice, keyboards, and software.
3. When taught via Foothill Global Access: on-going access to computer with JavaScript-enabled internet browsing software, media plug-ins, and relevant computer applications.
Method(s) of Evaluation
Completed student projects
Completed lab exercises
Participation in class discussion
Participation in critiques
Method(s) of Instruction
Lectures on technical and conceptual concepts in user experience and user interface design
Discussion and critique of projects and representative media
Group discussions that address the creative problem solving process and technical concepts
Demonstration of website design software and technique
Representative Text(s) and Other Materials
Natoli, Joe. Think First: My No-Nonsense Approach to Creating Successful Products, Memorable User Experiences + Very Happy Customers. 2015.
This text is older than the suggested "5 years or newer" standard, but it is still the best choice for this course.
Types and/or Examples of Required Reading, Writing, and Outside of Class Assignments
- Read the chapter in the text about user research
- Write 10 interview questions to assist in identifying the user
- Write a persona document
- Read relevant online materials
- Create workflow diagrams and wireframes