GID 1A: DESIGN THINKING
Foothill College Course Outline of Record
Heading | Value |
---|---|
Effective Term: | Summer 2025 |
Units: | 4 |
Hours: | 3 lecture, 3 laboratory per week (72 total per quarter) |
Degree & Credit Status: | Degree-Applicable Credit Course |
Foothill GE: | Non-GE |
Transferable: | CSU/UC |
Grade Type: | Letter Grade (Request for Pass/No Pass) |
Repeatability: | Not Repeatable |
Student Learning Outcomes
- A successful student knows how to approach innovation challenges from a human-centered perspective. They uncover the importance of approaching innovation projects with a prototyping mind set, where iterations, trial and error, and even failure are all part of a valuable, creative learning process while acknowledging that a multidisciplinary approach to innovation is a powerful way to incorporate many perspectives.
- A successful student will demonstrate how to approach design challenges with a prototyping mind set, where iterations, trial and error, and even failure are all part of a valuable, creative learning process while acknowledging that a multidisciplinary approach to innovation is a powerful way to incorporate many perspectives.
Description
Course Objectives
The student will be able to:
- Understand and apply methodology that attempts to deeply understand and consider people directly impacted by whatever is being designed, in addition to complex historical, social, and environmental context.
- Identify underlying problems and collect and analyze qualitative data to deeply understand needs and contexts.
- Experience opportunities to apply learnings to real-world context and to gain a deeper understanding of the design thinking methodology.
- Create designs that effectively visually communicate design objectives and for a culturally-diverse global marketplace.
- Design thoughtful co-creation processes with users and develop an iterative process.
Course Content
- Overview of the design thinking process
- Principles of design thinking
- Approach to complex issues
- Mindset of design thinking
- Synthesis
- Analyze qualitative data
- Understand deeply complex problems
- Uncover latent human needs
- Ethnography and empathy
- User-centered methodology
- Human-centered framework
- Informational interviews
- Prototype
- Brainstorm strategy
- Diagramming
- Storyboarding
- Rapid prototyping
- User testing
- Iterating
- Feedback on prototypes and mock-ups
- Modifications based on insights from feedback on prototypes and mock-ups
Lab Content
- Observation
- Interviews
- Brainstorming
- Diagramming
- Storyboarding
- Rapid prototyping
- User testing
- Design specification
Special Facilities and/or Equipment
2. An integrated or separate facility with student workstation configurations to include hard drives; color monitors; mice; keyboards; software, and network connectivity.
3. When taught via Foothill Global Access: on-going access to computer with JavaScript-enabled internet browsing software, media plug-ins, and relevant computer applications.
Method(s) of Evaluation
Presented research findings
Completed student projects
Group discussion
Final portfolio review
Method(s) of Instruction
Lectures on conceptual concepts and applications of design thinking
Discussion of projects and representative techniques
Group discussions that address the creative problem solving process
Demonstration of design thinking techniques
Representative Text(s) and Other Materials
Lewrick, Michael. The Design Thinking Playbook: Mindful Digital Transformation of Teams, Products, Services, Businesses and Ecosystems. 2018.
Although this text is older than the suggested "5 years or newer" standard, it remains a seminal text in this area of study.
Types and/or Examples of Required Reading, Writing, and Outside of Class Assignments
- Example of required reading assignment: Lesson 5 - read pages 1-15 and 52-53 in textbook.
- Example of required writing assignment: Lesson 5 - write 200-300 words explaining how empathy is used in design thinking.
- Example of outside of class assignment: Student will conduct a design thinking interview.