LINC 60E: EDUCATIONAL APPLICATIONS FOR EMERGING TECHNOLOGIES
Foothill College Course Outline of Record
Heading | Value |
---|---|
Effective Term: | Summer 2025 |
Units: | 3 |
Hours: | 3 lecture per week (36 total per quarter) |
Advisory: | Basic computer skills and knowledge of Macintosh or Windows operating systems; basic skills and knowledge using web browsers, email, bookmarking, searching and downloading. |
Degree & Credit Status: | Degree-Applicable Credit Course |
Foothill GE: | Non-GE |
Transferable: | CSU |
Grade Type: | Letter Grade (Request for Pass/No Pass) |
Repeatability: | Not Repeatable |
Description
Course Objectives
The student will be able to:
- Understand the primary elements, methods, tools, and applications related to emerging technologies.
- Identify and evaluate the potential of various emerging technologies for enhancing educational practices and outcomes.
- Develop instructional materials and activities that leverage the capabilities of emerging technologies.
- Evaluate emerging technologies based on educational technology frameworks, standards, and subject area applications.
- Address ethical, privacy, and accessibility issues related to the use of emerging technologies in education.
- Follow a design thinking process to design, develop, implement, and evaluate a student-centered project that utilizes emerging technologies to meet a specific educational objective.
Course Content
- Understanding emerging technologies
- Definition and scope
- Current trends and future directions
- Methods and tools
- Applications in education
- Evaluate educational potential
- Curriculum goals and objectives
- Potential benefits
- Challenges and limitations
- Logistics and sustainability considerations
- Training and development needs
- Develop instructional materials
- Designing technology-enhanced lessons
- Tools for content creation
- Best practices for technology integration
- Adaptations and alternatives
- Gathering and incorporating feedback
- Apply educational frameworks
- Evaluative methods
- Frameworks: SAMR, TPACK
- Standards: Common Core, ISTE
- Integration strategies across disciplines
- Applications in different contexts
- Sciences
- Humanities
- 4Cs
- Workforce/entrepreneurship
- Evaluative methods
- Address ethical and accessibility issues
- Ethical considerations
- Privacy and data protection
- Ethical use
- Potential for perpetuating biases
- Digital divide and equity concerns
- Accessibility considerations
- Universal Design for Learning (UDL) principles
- Assistive technology and tools
- Legal and policy considerations
- Legal standards
- School and district policies
- Ethical considerations
- Design and implement projects
- Applying design thinking to educational projects
- Defining goals and objectives
- Collaboration and teamwork strategies
- Implementation in educational settings
- Gathering and analyzing data
- Reflection and iteration for improvement
Lab Content
Not applicable.
Special Facilities and/or Equipment
2. When taught via the internet: Students must have current email accounts and ongoing access to computers with web browsing capability and internet access
3. Some technologies may require the use of specialized devices such as VR headsets. In these cases, the technologies will be provided to the student for use during the course at no cost
Method(s) of Evaluation
Developing a project that utilizes emerging technologies
Presenting the project to peers for feedback
Making constructive contributions to class discussions
Providing peer reviews to other class members showing their own understanding of the class content
Method(s) of Instruction
Lecture presentations delivered in student-centered learning style, during which students take notes, follow demonstrations, or complete an activity
Facilitated discussions of live presentations, readings, or video presentations
Presentations in small group and whole class situations
Representative Text(s) and Other Materials
Fadel, Charles, et al.. Education for the Age of AI. 2024.
Donally, Jaime. The Immersive Classroom: Create Customized Learning Experiences with AR/VR. 2021.
Instructor-assigned notes, materials, and resources, including instructional materials, open education resources, multimedia, and websites.
Types and/or Examples of Required Reading, Writing, and Outside of Class Assignments
- Reading assignments include analysis of texts, selected examples, and student projects
- Writing assignments include a course project and multiple developmental projects, reflections, discussion responses, and peer feedback on projects
- Outside assignments include project planning and development, participation in online peer collaboration activities, and project development through an iterative process
When taught online, these methods may take the form of multimedia and web-based presentations. Assignments will be submitted online as well.